If a loaded modlist contains mods you do not have installed, but are available on the workshop, you can quickly install the mod by clicking the button in the mod details. To delete a mod list (only the list, not the actual mods), click the mod list button, select the list to be deleted, and then choose the delete option. Any mods that couldn't be matched to your current list of mods will be greyed out. To load a modlist, click the mod list button, then select the save game or mod list you want to load mods from. You will have to choose a unique name, and the mod list will be stored in a folder next to your save games. Mod list backupsYou can create mod lists by clicking the mod list button underneath your active mods, and selecting 'save current list'. Note: You may want to occasionally delete obsolete local copies, as having many mods in the mod folder will make RimWorld take longer to start, and the Mod Manager window take longer to open. Local mods are created in the RimWorld/Mods folder, and can be manually deleted, or deleted by clicking the corresponding button underneath the mod details. Doing this will make sure any updates to the steam version will not break your game in progress. Local mod copiesYou can make a local copy of any steam mods (or all active steam mods at once) by clicking the corresponding button underneath the mod details (or active mods list). See the documentation for details on how to implement this. discover other mods by your favourite author(s)Īllows modders to create a Manifest.xml file, enabling a bunch of features that should have been in vanilla.drag and drop activation and reordering.create and delete local copies of steam mods.separate lists for available and active mods.Support for different Folder names from XML Names. Part of the reasong for including this functionality is as a demonstration on what could be done with the hope that somthing similar could be included in the base game or a more integrated mod / program. xml file and so may not be avalable for every mod without out the modder including that file. Some types of issues that are chaecked are Core mod not enabled, core mod not first, Mod missing on disk (it exists in your load order but the actual mod is missing), a mod with missing dependencies, dependencies that are not loaded or dependencied that are later in the load order.Ĭhecking for dependencies is done based on an aditional. These issues are writted out in both the issues Column and The selected mod's issues are writted in the pannel on the right when the mod is selected. This tries to automatically detect issues in your load order / configuration. The main interesting part of theis program is the Issues column. You can then Just save the Mod configuration or Save the configuration and Run Rimworld. You can move them up / down or enable / disable the selected mod using the buttons at the top of the screen. The main grid will now show you all of the mods that you have and the status of them. This will probaly be the profile you just created if you made one, or can be any of the previously saved profiles.ĥ. Select the Profile that you want to use and click OK. Then press OK to create your New profile.Ĥ. Note that Relitive paths will start from this program, not to the RimWorld.exe. If you are overriding it to a new location enter / navigate to that lcoation. The default should already be selected "C:\Users\\AppData\LocalLow\Ludeon Studios\RimWorld". The next box is for the Rimworld Config Folder. Press New, In the Top Box Enter or navigate to your Rimworld folder (the folder containing Rimworld.exe). Press Load to Load a Profile, these profiles record your Rimworld game lcoation and config location.ģ. Open the program "RimworldModManager.exe"Ģ. Note that this program only works on windows. Keep an eye out for this on the official forums in the Tools section. This is still a work in progress and does not currently work correctly.
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